Update 20.1 Notes

Fixes

  • Bots now revive fallen players again.

  • The outline of loot bags should now be properly visible to clients.

  • The “SAS Instincts” perk now highlights loot again.

  • Dying in certain character missions should no longer soft-lock the game because the mission refuses to end.

  • Added missing translations for several newer texts.

Fixes specific to modding

  • Using modded characters as teammates no longer breaks the save files.

Update 20 Notes and Modkit Open-Beta

Crime Boss: Rokay City is celebrating its third anniversary, marking three years since the organised crime first-person shooter opened the doors to Rockay City in March 2023.

To celebrate this milestone and to thank our ever-growing community, we have also be released an Open-Beta Modkit alongside Update 20.

  • The CRIME BOSS MODKIT reaches its public beta release and official support on desktop! Create custom additions to Crime Boss from templates and explore endless other possibilities!

  • Smash heads in style! Introducing the GOLDEN BRICK, a legendary variant of the beloved equipment. Available via the Progression System.

  • Rebalancing of several TEAM MEMBER PERKS, adjusting similar setups in favor of lore-friendly additions of newer perks.

  • DESKTOP ONLY – Numerous SAVE HANDLING IMPROVEMENTS that help prevent accidental loss of progress, and automatically restores the latest backup when corruption is detected.

PATCH NOTES

  • General

    • DESKTOP ONLY – CrimeBoss ModKit beta release

      • The focus of the update has been expanding support for modding and modders

      • Create your own missions, teammates, weapons and equipment from prepared templates

      • Tools for expanding data tables, settings and the UI offer the possibility to expand various content and offer new features not covered by templates

      • See our documentation or video tutorial series for details and tips, and share feedback

      • Download the modkit here

      • We’re looking forward to the great things you can create!

    • NEW Golden brick equipment

      • Legendary improvement over the regular brick, with faster reload and improved trajectory

      • Steeper unlock cost for accomplished bosses

  • Roguelite

    • It is now possible to switch between all other alternative Baker appearances, as long as they are unlocked.

    • The current highest bonus of owned loot in the stash is now displayed in the Office tab.

Updates

  • Balance

    • Perk balancing

      • Improved tier I and II of “Rebound”, so they’re not as penalizing in the campaign

      • The “Resistance” perk now includes small resistance to melee damage

    • Perk adjustments of Big Shot team members

      • Base game Cracker now has tier I of “Close Combat”

      • Ropes has the “Melee” perk instead of Marksman

      • Stinger has the “Marksman” perk instead of Melee

      • Mozart now has tier I of “Psychopath”

    • PMG improvements

      • Slightly increased base damage

      • Improved magazine size and reserve ammo capacity

      • Should resolve its problem with running out of ammo too quickly

Co-Op

  • Order of jobs has been unified (newest first).

  • The check for pre-Update 8 save file compensation has been removed, as it’s been a while, all rewards are available in a different way, and the ad-hoc compensation may make the save file unstable.

Roguelite

  • Tweaked the Police Ambush random event to not be as obvious (but still with clues to realize).

  • The skippable Sheriff ending cutscene shown after winning a run is now shown again on subsequent runs.

Texts

  • Updated class perk descriptions to provide a bit more information.

  • Shortened a few Co-Op mission descriptions that were too wordy.

  • Changed Merc’s misleading description.

  • An objective in Ranger’s character mission used the wrong name of a weapon.

  • Added translations (or transcriptions) for nameplates Afterburner.

Save handling

  • DESKTOP ONLY – Several improvements to prevent accidental loss of progress due to sudden interruptions of the saving process

    • When save file corruption is detected, the game automatically restores the latest backup (with a preference for the highest account level found)

      • Other backups are kept in the game’s save folder and can be restored manually if needed

    • Frequent backups now include long-term backups as well

    • It should no longer be possible to accidentally override all your previous backups after corruption happens

Fixes:

  • DESKTOP ONLY – The Discord link in the Main Menu has been fixed.

  • Audio should no longer glitch when the controller disconnects.

  • Computers should no longer be marked with waypoints for join-in-progress players if they have already been interacted with before.

  • Apply and Revert buttons in Settings should not be interactible now before any changes were made.

  • When zero soldiers are sent to help with defending a territory, the counter is now hidden instead of showing a placeholder value.

  • Interactions with a jet engine in Afterburner now correctly refer to the jet engine by name, instead of a “drill”.

  • Players who join-in-progress into the Compound mission shouldn’t see laser artifacts anymore.

  • Using a security monitor as a client will no longer trigger equipment cooldown.

  • When the last team member dies (thus failing the mission), you won’t be needlessly notified about failing Clean execution as well.

  • Fixed color issues with health bars of downed turf war captains.

  • Resolved a problem preventing players from changing of Baker’s alternative appearances after completing a mission.

  • Fixed a rare issue preventing a plotline from progressing if the randomly chosen chance is equal to the threshold when the options are weighted.

  • The line height of mission briefing texts was increased for CJK languages, to prevent overlapping characters.

  • Mounted guns should no longer sometimes randomly vanish until their user is killed.

  • Prevented carryables from being duplicated if thrown at bots standing close to each other.

  • After winning Skyhaul, the screen should no longer have a flashing “Out of ammo” message.

  • Fixed a rare crash when joining a Rockay Rumble session at a bad moment.

  • Fixed a misaligned tile on the ground in Chase’s character mission.

  • Players who join-in-progress into Gold Cup: Subterfuge should no longer see the carts in their original location after they were moved.

  • Fixed one of the timers of the Gold Cup helicopter, which could sometimes get stuck.

  • The cart in Gold Cup: Subterfuge should no longer vanish if a player quickly taps the interaction key before pushing it.

  • Long melee weapons should no longer clip into the cart in Gold Cup: Subterfuge when it is being pushed.

  • Clients in Gold Cup used to see the wrong state of the security monitor at the start.

  • Fixed counts of inventory items in Gold Cup in Co-Op.

  • The host might have been killed in Gold Cup: Aerial Infiltration if a client disconnected during the opening sequence.

  • Fixed an incorrect Nasara’s voiceover played as the player escapes to the golf course.

  • Disabled background menu music overlapping with another audio track in Dragon Dogs victory cutscene.

  • Prevented the water in Afterburner from teleporting the player back to dry land twice in quick succession.

  • Ensured the Nimble III perk will always prevent overheating, as sometimes it was still possible to fail with high-difficulty gadgets.

  • Truck doors in one of the Assassination mission presets should no longer appear open at the start of the mission when they’re internally considered closed.

  • Fixed a loot bag spawn in Steal from Gangsters clipping through a wooden pallet.

  • A civilian in a Case Trade mission preset should no longer sit on a non-existent bench.

  • Certain gangsters in the Case Trade mission shouldn’t spawn in mid-air anymore.

  • A barricade on top of a staircase in the Attack Territory mission now properly touches the ground.

  • Prevented a map chunk in Cyberstorm from unloading while the player can still turn back.

  • Improved navigation in Import Export; bots should now have an easier time following you.

  • Fixed a problem when the game stopped responding to most player input after sprinting and jumping at the same time while holding a mouse button.

  • Prevented the police car from crossing through the escape van in one of the warehouse robbery mission presets.

  • One pair of NPCs in the Bank Robbery mission should no longer clip into each other and get stuck on their walks.

  • Fixed Sicario soldiers clipping into a truck in the last turf Attack Territory mission against Dollar Dragon.

  • A policeman in Import Export will no longer get stuck in an animation loop after encountering a barrel on his patrol.

  • The “silent vault” variant of the Bank Robbery didn’t always continue properly after triggering the alarm.

  • Fixes a crash that used to happen after unblocking a player during active gameplay.

  • Random events offering team members for hire in Roguelite should no longer display the placeholder texture instead of said team members from data.

  • Team members offered with the top Roguelite respect should no longer have suspiciously low rarity.

  • Prevented players from going under the map at a certain spot in Cagnali’s Fortress.

  • Containers in Dragon Dogs preparation missions should no longer show the “Open the container” prompt when they are already open.

  • Shinobi Smoke’s mirage invisibility no longer makes him impervious to metal detectors.

  • Removed a levitating wine bottle from a safe in Jewellery Robbery.

  • Fixed an NPC clipping into a chain in Jewellery Robbery.

  • Fixed the Adrenaline audio being played twice on clients.

  • Prevented enemies from clipping through objects along the way in Free Khan’s Guy.

  • Ladders were slightly offset in the Free Khan’s Guy mission.

  • An arriving police car killing a zip-tied NPC and then finding the dead body should not trigger the alarm.

  • Fixed navmesh issues in front of the closed train door in Money Train.

  • Prevented enemies from spawning directly in front of the player in Money Train.

  • Gloves should no longer talk about having one minute left just as the Money Train mission ends.

  • Players weren’t able to see a saw and a drill in the global inventroy in Gas Station robbery.

  • Join-in-progress players in Cyberstorm shouldn’t see police badges anymore, as they aren’t relevant.

  • The fire extinguisher in the Highway Convoy mission sometimes couldn’t have been picked up.

  • The correct voiceover is now played after the escape van arrives in the Great Escape mission.

  • A specific group of SWAT units in Great Escape were leaving the van incorrectly through the floor.

  • Fixed full-screen texts (e.g., next day) sometimes being blocked by cutscenes.

  • Dying while manning the mounted turret in Dragon Defense with no soldiers to revive the player should kill them instead of merely downing them.

  • In Dragon Defense with no additional soldiers, the revive count will correctly be hidden, as it doesn’t matter.

  • Nameplates with employee and manager names should now be localized (especially for languages that transcribe the names to different alphabets).

  • Player should no longer become stuck when the glass being lockpicked gets broken by another player.

  • Player soldiers in the last turf Attack Territory against Cagnali should now be more active and helpful.

  • Fixed an issue with the “Push the statue” prompt in the Art of the Heist mission staying visible if the host breaks stealth by destroying a window and falling right next to the statue.

  • Mac’s animations should no longer get broken when the player throws a grenade under him in Rendezvous.

  • The front door to Mac’s hideout in Rendezvous didn’t close under specific circumstances.

  • Clients should now be able to see bot perks reliably.

  • Leaving a zipline in Cold Strike at a bad moment should no longer push the player into environment.

  • Join-in-progress player who fall into the water shouldn’t experience glitchy movement afterwards anymore.

  • Falling into water should make a splash sound, but sometimes it didn’t trigger.

  • Power sources of Cagnali’s shield did not appear properly broken if destroyed with a charged Harvester.

  • Fixed the ladders that remained in the area after blowing up Cagnali’s factory in Cagnali’s Fortress; they are now removed instead of merely turning invisible (while still being interactive).

  • Fixed incorrect voiceovers between two guards in Cagnali’s Fortress.

  • It was possible to finish escape van interaction in missions in which the van leaves after triggering the alarm if started just before the alarm gets triggered – now the interaction will get interrupted and the van leaves.

  • The lone break input icon could have incorrectly remained on the screen in some cases.

  • Prevented bots from walking into closed doors to the maintenance room in Dragon Dogs.

  • Scorpio should no longer float in the air when he changes locations in Jupiter’s character mission.

  • Fixed several issues with the revive effect of the Inferno perk.

  • Fixed a misbehaving collision of the Cold Strike’s battle tank once destroyed.

  • Throwing body bags into water in Cold Strike wasn’t possible from certain spots and angles.

  • Prevented bots from passing through a vending machine in the Hidden Vault.

  • Players should no longer lose the ability to interact with the back entrance door in the bank mission if it’s opened by the police.

  • The player should no longer spawn directly in front of a guard in certain Bank Robbery presets.

  • Bots and NPCs should no longer be able to pass through the warehouse door in certain Warehouse Robbery presets in the port.

  • It was possible to almost clear Juiced In, Iced Out’s second mission in stealth by following some specific steps, which caused a number of issues.

  • Frightened civilians ran too fast to escape in certain areas, enough to cut corners and run through walls.

  • Clients who join-in-progress should now be able to see the escape helicopter rope.

  • Fixed factual mistake in voiceovers of guards in Cagnali’s Fortress.

  • Fixed various instances of enemies not being able to pass through doors in certain missions.

  • Fixes a handful of typos in various voiceovers.

Update 19.1 Notes

Updates:

  • Han’s Fang heist rewards in Roguelite were substantially boosted, including the final cash bonus option.

  • The S&M bank layout should now be just as likely to trigger in Roguelite and Shuffle as the other two bank layouts.

  • The rewards of the three bank layouts were unified.

  • A slight increase in the Express and Financial Center rewards.

  • A slight decrease in the S&M: Private Reserve rewards.

Fixes:

  • Fixed a problem that prevented the escape van from arriving in certain bank missions.

  • The Chinese inscription in Skyhaul is no longer upside down.

  • Strengthen Army II

  • Resolved an issue with one Compound mission variant that didn’t progress the goal when completed.

  • Prevented a very rare situation that caused the mandatory mission in the goal not to spawn.

  • Fixed an issue with the optional task for lowering costs in the Armored Trucks path that only lowered the loot cost, but not the cash cost.

  • The optional task in the Armored Trucks path should now correctly get canceled after the payment, as it can no longer be completed.

  • The final cutscene of the Han’s Fang plotline should no longer pan into the wrong picture.

  • The Hidden Vault mission in Roguelite should now properly check if a payment was made to acquire the faster drill, as sometimes, this was decided at random instead.

Update 19 Notes

Bosses! Update 19 brings with it a wealth of new content, including a new mission concluding the Art of the Heist and Afterburner missions, ten new map layouts in Roguelite, and Han’s Fang plotline available in co-op and Roguelite!

HAN’S FANG plotline is available in Co-Op and Roguelite! Pull off daring heists of valuable artifacts for a dangerous foreign contractor.

SKYHAUL as the conclusion to the Art of the Heist and Afterburner missions. Traverse an airfield under heavy gunfire and deliver your score intact.

Try out one of the TEN NEW MAP LAYOUTS in Roguelite.

The goals to upgrade your army in Roguelite now offer a larger variety of missions.

New

General

  • New mission – Skyhaul.
  • Traverse an airfield under heavy gunfire while delivering antique statues undamaged.

Co-Op

  • New urban legend – Han’s Fang.
  • Missions
  • Art of the Heist
  • Afterburner
  • Skyhaul
  • An opportunity to try out “Commando Cracker” and “Shinobi Smoke” even without the respective DLCs.

Roguelite

  • New plotline – Han’s Fang.
  • One of the possible options in the random plotline pool.
  • New map layouts, bringing the count from the original four to fourteen.
  • Upgrading your army should come with more mission variations, as well as secondary rewards.

Updates

Balance

  • Wiz’s drone should recharge slightly faster.
  • Wiz’s electric bat now deals a bit more damage.
  • Slightly reduced the health penalty of the Rebound perk.

Roguelite

  • Upgrading the army
  • “Strengthen Army I” now comes with more mission variants.
  • The “Cocaine for Guns” mission, if ignored, is removed slightly earlier (right after the payment), instead of when the goal ends.
  • “Strengthen Army II” uses different mission types for the mandatory mission.
  • Army upgrade now comes with a full-screen notification.
  • Mac is now known to Baker during the events of The Last Verse, and doesn’t introduce himself every time (the opening dialogue has been updated).

Progression system

  • All items unlocked in the “Break the Bank III” community event are now a regular part of the progression system and should be unlockable with magazines by all players who didn’t claim them during the event.
  • Players at the maximal progression level will now automatically unlock all remaining magazine rewards. This prevents them from being locked out of new rewards because they can’t level up anymore.

Fixes:

  • Starting Roguelite on Xbox should no longer give the player random amounts of Co-Op cash.
  • Several gang-related missions tied to random events were missing the usual gang mission headers (associated gang, army tier, etc.).
  • The list of available weapon skins in Co-Op wasn’t complete during the game’s first launch.
  • Several minor issues with glass and projectiles.
  • Switching between the mouse and a gamepad should no longer make the unusable “Refresh characters for hire” button appear.
  • Displayed loot rewards from the turf war are now shown with market value bonuses already applied, so the value remains consistent between map mission info,
  • debrief screen and notifications.
  • After winning an urban legend, the positions of clients shouldn’t change on the debrief screen.
  • Characters should no longer automatically holster their weapons when they reach maximum bag capacity.
  • Changed the display of having no active loans from +$0 to $0 in the Office screen. It will never be a positive number.
  • Players should no longer receive a strike if the escape van hits a patrolling guard (among other similar issues). The player needs to be the instigator of the damage to count for a strike.
  • Fixed the visibility of the “Break the Bank III” Nimble perk on the Progression screen (don’t show it as locked if it’s currently unobtainable).
  • Fixed a problem with the urban legend mission setup sometimes persisting if a player plays a standalone mission from that urban legend right afterwards, resulting in a slightly wrong configuration.
  • Pending Main Menu modal popups should no longer persist in the queue and reappear in Roguelite.
  • Fixed incorrect billboard textures in Rockay Rumble missions (those have their own, customized variants instead of the default pool).
  • Fixed the incorrect texture mapping of certain small in-game banners.
  • A mission in the Dragon Dogs standalone plotline had no intel option, even though the goal requested gathering intel.
  • Peak should no longer have corrupted visuals when carrying dragon statues.
  • Smoke now has a proper picture on the unlock magazine cover, instead of a placeholder.
  • Bypassing the rappels in Gold Cup using the Rebound perk should not prevent the mission from progressing.
  • Fixed the frontal collision of parked SWAT vans in “Golf with the Dragon”.
  • A client’s pose should no longer become stuck after bashing a lock in Afterburner.
  • The crossbow shouldn’t clip through hands when opening doors anymore.
  • Fixed an incorrect spawn location in one of the Bank Robbery scenarios.
  • Fixed an issue with the weapon red dot material sometimes being wrong for clients.
  • Several generic characters didn’t have a proper kick animation for the “Mic Drop” mission.
  • Placing a snooping device should no longer report a “C4” being used.
  • Unified the usage of “boss” and “capo” in Italian.
  • Added missing spacing in chat notifications in Spanish and Italian.
  • The item and player name should no longer be swapped in the chat notification in Russian.
  • Added automatic word wrap for mission objectives, so they should no longer go out of the bounds of the screen if they end up being too long (especially in certain languages).
  • Corrected grammar and typos of various voice lines.
  • Fixed JIPed client having wrong invite code.
  • Number of players in Party menu was not changed for Host when another player JIPed
  • Music and sounds were playing in pause menu after going to options and back
  • Player was not able to use melee if weapon was holstered in any character mission
  • Player could be damaged by turrets even before mission started
  • When player JIPed while mission was Failed he saw corrupted level before he transferred to lobby

Modding:

  • Disabling a mod asks the player to restart the game for the change to take effect.
  • Fixed the “mod detected” window appearing too frequently.
  • Fixed several typos in mod-related modal windows.

Known issues:

  • Voice chat for consoles is not available at this time.

Update 18.1 Notes

Update 18.1 Patch Notes

Fixes:

  • Camera Spy is working again
  • Campaign Sheriff did not pause investigation in Cagnali’s Order when he should have.
  • All doors in Dragon Dogs should open properly in the basement.
  • Black market refresh button is no longer active when the player does not have enough money.
  • Art Gallery and Afterburner rewards are increased.
  • Rare crash on cutscene and on mission restart fixed.

Update 17.1 Notes

Update 17.1 Patch Notes

We have a small update today that includes increased rewards for the S&M Bank heist, bug fixes and more.

UPDATES

  • Increased mission reward of the “S&M: Private Reserve” bank.
  • The health of Hielo’s defender captain has been lowered by 30%.

FIXES

  • Micro freezes occurring after 55-65 minutes of playtime are fixed.
  • Touchdown has correct animations in turf war debrief again.
  • A gang elimination reward is no longer given for free at the start of certain standalone plotlines in Roguelite.
  • The standard gang elimination rewards were incorrectly awarded after removing a gang via plotlines (which comes with its own set of rewards).
  • “Strong Arm Dragon for Money” does not start a truce with Khan anymore.
  • S&M: Private Reserve had a spot where the player could become stuck.
  • S&M: Private Reserve’s broken windows make guards (and cameras) suspicious now.
  • Fixed an FPS drop during lobby character selection.
  • Throwable equipment should no longer pass through doors.
  • An extra weapon should no longer be spawned after switching to a bot after death.
  • The character name is now properly displayed instead of the account name in Roguelite.
  • Bots should no longer vanish from the Bot Switch menu when a player disconnects from the session.

Thanks for playing Crime Boss: Rockay City!

Update 17 Notes

Hello, Bosses! We’ve got an exciting update for you today. Top of the list is a new heist! Get your crew, gear up and grab all the loot you can carry. Check out the full patch notes below.

OVERVIEW

• Rob Rockay City’s upper-class citizens in the new BANK ROBBERY variant.
• Every weekend is now a Double XP weekend.
• Gain mastery as a Crime Boss with two new HOW TO HEIST sections.
• Settle scores against rival gangs in Roguelite with several tweaks to TURF WAR systems and economy.
• Speed up your levelling with the DOUBLE XP event now taking place every weekend.

NEW

General

• “S&M: Private Reserve” added as a new bank robbery variant.
• Expanded the “How to Heist” guide with a Co-Op and Roguelite sections.

UPDATES

General

• Every weekend is now a Double XP weekend.
• Response Curve in controller settings was changed to a slider.

Roguelite

Turf war tweaks

• Failing Attack Territory weakens the attacked turf, so it will have fewer soldiers the next time around (ensuring some progress even when failing)
• Winning Defend Territory strengthens your turf, and you will face fewer attackers on it during subsequent attacks (prevents the same turf being steamrolled by repeated attacks every day)
• Slightly increased soldier counts on Hard and Extreme difficulties

Turf war cost balancing

• Soldiers cost less to hire when you start the day with fewer soldier (making it easier to get back on your feet)
• When sending soldiers, each soldier above the required minimum is slightly cheaper (when you need the extra help, it’s not as costly to send a few more soldiers)

Difficulty tweaks

  • The aforementioned turf war tweaks have the most impact on the Normal difficulty, and less on Extreme
  • Slightly increased enemy soldier counts on Hard and Extreme difficulty

Turf war cost balancing across all difficulties

• A missing character returning after a few days will no longer lose a weapon.
• Changed the configuration of starting characters to make DLC characters slightly more likely to appear.
• Stash categories are now ordered by volatility (more volatile loot can change its market value a lot every day, and doesn’t guarantee the price trend won’t change from day to day).
• Central Rockay City turfs should – on average – be richer and the industrial areas poorer (affecting mostly turf war rewards).
• The police ambush random event can now happen slightly sooner.
• Added ending cutscenes to the “Strong Arm Dollar Dragon” goal.
• Story trade expenses are now marked red if player doesn’t satisfy the requirements.
• Investigation Growth

  1. The investigation growth rate now scales with difficulty. Normal: 10% Hard: 12% Extreme: 16% (stats are without boss bonuses
  2. The number of detectives encountered at investigation thresholds is also affected by difficulty.
  3. Killing a detective lowers investigation progress by 9%.

FIXES

• Various problems with glass not behaving correctly when damaged or broken, shot at with slow-moving projectiles, or displayed for clients.
• JIP’d players didn’t see loot bags on other players if the other player was carrying 4 bags.
• Missions selected for Shuffle should now again support all possible variants.
• Prevented turfs neutralized by detectives from being immediately retaken by other gangs before the player sees them neutralized.
• Fixed a case when a gang being eliminated via turf war didn’t trigger the reward.
• The shortened cash value format is now displayed in more places (especially when the long format was causing issues in other languages).
• Cutscenes now have a slight delay at the end before fading out, which should help mainly with those that end with a short sentence and almost no time to read it.
• Explosive ammo of SPX Grenade should now scale its damage with upgrades equally as fast as the shotgun fire mode.
• Baker’s boss stats on the map should no longer incorrectly show 0 as the turf count.
• Revive count in character stats should now correctly factor in bonus class revives from level ups (mainly promoted Thieves).
• Removed loading tips still mentioning Quickjoin.
• Unified naming of Co-Op across various texts.
• Removed duplicate generic character names in Roguelite, making certain names more common than others.
• The character-specific weapon variants sometimes used an incorrect icon for the default skin.
• Touchdown will now get the correct level of perks in turf wars (level 1 → level 3).
• Cancelled warehouse defense random event should now properly refund all money and loot at risk.
• Turf war soldier shouldn’t spawn without equipment anymore.
• The Progression screen should now display correct progress count for perks.
• Fixed several typos, typographical inconsistencies and various localization mistakes.

KNOWN ISSUES

• Voice chat for consoles is not available at this time.

Thanks for playing Crime Boss: Rockay City!

Update 16.1 Notes

Update 16.1 Summary

New:

  • Mission reward adjustments in Co-op
    • Major reward boost for the “Art of the Heist” mission
    • Small increase for the least-played heists
    • Considerable increase for “Warehouse on Watch” and “Defend the Stash”
    • Minor increases up to $15k for somewhat difficult small jobs

Fixes:

  • Enemies drop weapons again
  • Fixed various localization issues in multiple languages.
    • Weapons and their variants with attachments should have unified names now
    • Corrected broken formatting of certain dynamic texts
    • Text that was too long to fit in certain places should now automatically scroll
    • Several minor typos should now be dealt with.
  • “Brescia 92 RS” should have a correct icon in the Progression menu
  • “Scorp Elite” should now have its default yellow-and-red weapon skin accessible to players who changed it to something else.
  • “Repeater” should not allow changing weapon skins; reverted to its default weapon skin.
  • “All that Glitters” and “Now You See Me” achievements should no longer be awarded for the recon missions, only for the final heist.
  • The “NEW” missions’ label sometimes kept showing forever, with no way to clear it.
  • Bug where objective to “Access security room” would get stuck
  • Missions should not be labelled as NEW forever anymore.
  • Fire extinguisher particle has physics now
  • Alarm triggers correctly when silent equipment breaks glass in Art Gallery
  • Edge case where client would see glass unbroken while server would see broken glass was fixed
  • Camera spy will now enter spied camera
  • Rare bug where number of AI bots would be wrong for clients fixed
  • JIP clients should see correct amount of bags on players in mission at all times now
  • Reload and Out of Ammo texts should disappear correctly in stealth
  • Weapon trajectory disappears after death of player
  • Bots should no longer get stuck in Save Mac in the train after botswitch
  • Ranger 05 mission difficulty fix applied again

Known issues:

  • Voice chat for consoles is not available at this time.

 

Update 15.1 Patch Notes

Fixes:

  • Campaign – Crash on new day in campaign while having a lot of characters and perks fixed
  • Campaign – Player can now access stash and assets in standalone plotlines again
  • Campaign – Bonus objective ‘Get loot’ removed from missions where it did not make sense
  • Campaign – Cold Strike will now trigger in standalone plotlines
  • Campaign – Baker’s loot bonus label is now updating correctly in campaign character selection
  • Co-op – Client-side duplication of loot bags when another client joins in progress fixed
  • Co-op – Incorrect animation of hand on startup fixed. Clients should not look like holding bag anymore
  • Co-op – Urban Legends – Client should not longer get stuck in blackscreen after change of Urban Legend
  • Urban Legends – Character duplication in Urban Legends should no longer happen
  • Urban legends – Kill Hielo – Rodiac Jupiter has her equipment again
  • Missions – Mic Drop reward is increased
  • Mic Drop – Bots should interact with fireworks better
  • Mic Drop – The number of the truck with fireworks is now randomized
  • Mic Drop – If player gets downed while loading fireworks, they should no longer lose control over weapons
  • Mic Drop – Clipboard spawn locations revised due to player feedback
  • Mic Drop – Clipboard should no longer spawn under bottles
  • Payback/Mic Drop – Interactions should no longer reset FOV to default
  • Equipment – Client should see shuriken’s/brick’s/throwing knife’s hit mark when it hits an enemy/civilian again
  • Equipment – Shuriken/Throwing knife is on longer hilariously spinning when hit a teammate or a door
  • Bonus objective ¨Finish the mission within 5 minutes¨ is should visualize correctly for clients again
  • AI heisters should prioritize helping player if downed in stealth

Known issues:

  • Voice chat for consoles is not available at this time.

Update 15 Patch Notes

UPDATE 15 PATCH NOTES

Update summary

  • THE LAST VERSE is available in Co-op and the campaign! Face against Hielo in three new missions.
  • Introducing PRESTIGE LEVELS. Level up past the current maximum level and earn a badge to show your status in lobbies.
  • Does switching loadouts for your Boss take too long? Add BOSS SLOTS and quickly swap between your favourite presets.
  • Co-op missions can now be freely RESTARTED from the pause menu when things go wrong.
  • COLD STRIKE mission is now accessible in the campaign. Wait for a call from the CIA as you gain influence in the city.

Updates:

  • General
    • The Last Verse plotline is now available as an urban legend, campaign plotline and as three separate missions.
      • Rendezvous
      • Payback
      • Mic Drop
    • Level up your Progression level after unlocking everything to earn cash and prestigious level badges.
    • Purchase boss slots for your multiplayer cash to store easily swappable presets.
    • Dollar costs that were too long to fit in certain screens now use the short format ($250K, $1.05M)
    • NEW labels are now displayed for unseen Co-op missions.
    • Recommended missions will now automatically recommend new missions added in the most recent update until they are played a few times.
  • Bot improvements
  • Weapon updates
    • “Cage” now carries a brick (previously had no equipment).
  • Perks and equipment
  • Campaign
    • Cold Strike mission becomes available mid-playthrough. Complete a heist, and the government may leave you a message.
    • Increased costs on higher difficulties.
    • Added some assurances that the generated heisters for hire won’t come with the same perks and loadout.
    • Added multiple new stats to the Details screen at the end of a campaign run.
    • The Armored Convoy mission has its own new icon to differentiate it from its easier variant.
    • The High-Security Robbery mission has its own new icon to differentiate it from its easier variant.
    • Timed heat and investigation effects (i.e. no heat for a day after the police ambush event) now display their duration in the Sheriff’s tab.
    • Paused investigation (e.g. in Cagnali’s Order) is mentioned on the new day screen.
    • A different cutscene is being used for the Strong Arm Dollar Dragon goal.

Fixes:

  • Fixed an exploit allowing high-level players to earn multiplayer cash only by restarting the campaign.
  • Tier 3 enemy armies should no longer be displayed in red when you also have army tier 3.
  • Fixed the Hard and Extreme difficulty warnings, which were sometimes shown for players well past the level threshold.
  • After purchasing assets or gaining a boss level, the asset shop should be refreshed right away in case there are new assets to unlock.
  • Certain heists weren’t configured to support stealth-related bonus objectives. They support them now.
  • The warning when carrying maximum bags now correctly says only the secondary weapon is allowed.
  • Prevented multiple lines from being skipped at once sometimes in cutscenes.
  • The starting character in the tutorial mission now has a melee weapon.
  • Several typos.

Known issues:

  • Voice chat for consoles is not available at this time.